Network telemetry
Capacity & scale
Live measured load across the arcade, and the true extent of each continent's shared world as it grows. Every figure here is read from the network, not estimated.
Live capacity
Players in lobbies
1
Players waiting in a continent lobby right now.
Players in game
1
Players in a continent's shared game roster.
Live games
0
Continents with a match in progress.
Shared-game model
Exactly one shared game per continent — Europe, America, and Asia. Every player on a continent enters the same game, so there is no room list to browse and no capacity to configure.
Stated plainly · not a marketing figure
Continent load
- Europe1 players1 in game
- America0 players0 in game
- Asia0 players0 in game
World to measure
World growth
Sign in to stream
- Extent
- 2×2
- Chunks
- 4
- Chunk size
- 8
- Visible
- —
Generated chunkNewest frontierVisible to you